But somehow, its robust turn-based-strategy/real-time roleplaying/overland exploring systems, comparable to an infinitely cheerier and more streamlined Heroes of Might & Magic, and its semi-incoherent, consistently enthusiastic absurdist babble makes me warm to it despite myself. Although it does have a HEROIC FANTASY soundtrack so subtletly-free and overblown that I came to love it even though it's indefensible. It looks the same, it feels the same, it plays the same, and as such I pretty can only say the same things about it as before. There are any number of longboats Warriors of the North should and could have pushed out, but instead it settles for adding Nordic units and fine-tuning existing mechanics and not a whole lot more. I'm not in the business of kicking puppies even if one did wee all over my carpet. Like Armoured Princess and Crossworlds before it, Warriors of the North seems somehow so happy to exist. If I'm moved to shake my fist at the uncaring heavens about identikit military shooters year after year, I should certainly be similarly resentful that the initially super-fresh King's Bounty series is now on its fourth near-indistinguishable game.Īnd yet. More of the cheerful same or a new take on what's become somewhat routine? Here's what I think. Warriors Of The North requires no knowledge of the earlier games, involving a new storyline and a new hero, and a whole lot of Norse mythology-inspired beasts and magic. The fourth game in Katauri Interactive's reboot of olden strategy/RPG hybrid King's Bounty is out now.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |